Dungeons made from a warlike fantasy game
According to The Verge publication in The Guardian, according to which you can find \”goofy charm\” and a sense of adventure in the bargain.
In the aftermath of dark superhero stories *Dungeons
According to Sorsa, the mood has clearly returned to the same as in the 1980s.
Sorsa is right: the BBC’s assessment also praises the fact that humor has returned to fantasy films – in the most successful fantasy work of recent years, *Game of Thrones*, when there was hardly any humor to be found. Sorsa points out that the Batmans, for example, later became darker.
Jukka Sorsa, who has seen the film, agrees.
– It felt funny when I was told that the year 2000 *Dungeons
– Unfortunately from that first *Dungeons
Mythology and Lord of the Rings worlds
“Swords and sorcery! Now you can create your own world of fantasy adventures from Barsoom to Middle-earth, complete with strong heroes and evil wizards.”
In 1974, the American Tactical Studies Rules company advertised the freshly baked *Dungeons in industry fanzines with such phrases
*Dungeons
According to game designer Jukka Sorsa *Dungeons
– It has largely been about a certain kind of escapism and the fact that you can be something completely different from what you really are. Many may have also discovered the game through the *Lord of the Rings* novel.
*Dungeons
Sometimes the effects have been too obvious. Some years ago, Tolkien’s estate got its way, and three terms referring to the *Lord of the Rings* novel were removed from the game: for example, Hobbit is now a halfling.
Stranger Things said it: role-playing is cool
*Dungeons
It is worth noting, however, that the warlike fantasy game is not quite as popular in Finland as in many other countries.
– Elsewhere role-playing is more or less one-to-one *Dungeons
Most recently *Dungeons
– In *Stranger Things* it is shown that what was geeky and stupid in the 1980s is not necessarily so anymore. Such things are no longer kept under wraps, but one can be openly interested in, for example, role-playing.
According to Sorsa, the young people have set out to find out what it’s all about, because *Dungeons
The number of female players has also been increasing.
– Initially *Dungeons
The new translation declared Finglish to be out of date
History was made last year when, after years of drilling, *Dungeons
In addition to Jukka Sorsa, there were other game designers and long-time players working on the over 300-page opus.
– We started with a really small group, which gradually grew to ten people. It was raw work.
It wasn’t about the actual pioneering work, because there are previous translations of the game, and for example, it was not necessary to reinvent all the terms.
According to Jukka Sorsa *Legends
– Of course, in Finland we are used to using *Dungeons
Except through different translations, *Dungeons, which has been at the top of the game market for almost fifty years
– The current publishing company has worked to ensure that the game is not out of date. There has been an effort to take into account different sexual minorities and also people with different looks, Jukka Sorsa states.
In matters of renewal, Sorsa likes *Dungeons
*Interested in the movie? Have you played Dungeons?
More on the topic:
Listen to Kulttuuriykkönen’s discussion: