Young men were excited about Demosken

Young men were excited about Demosken

Otto Varteva, Max Luumi and Kalle Rosenchöld.
Otto Varteva, Kalle Rosenschöld and Max Luumi, or mini -hackers.

Hands Deep-The trip to Demoskenen tells about three young people’s journey into a Demosken area culture that combined art and technology, born in the late 1980s.

Demosken refers to the subculture of computer enthusiasts, which makes various digital screen programs, or demos through graphics and music. For example, the world’s largest computer event Assembly was born around Demosken.

Still picture of Pilot demo.
Pilot-Demo visual appearance.

*Hands Deep*documentary’s frame report shows how 18-year-olds Varteva and Luumi and 20-year-old Rosenschöld dive into the deep end and make the first demo of their life, bears the name*pilot.*

At the same time, a demo group called Mini-Ackers is created.

\”The most fascinating thing about making a demo is the freedom to realize yourself, and there is no limit to your imagination,\” says Max Luumi.

For Rosenschöld, demoing has opened the doors towards a completely new dimension.

– I have been most interested in the code in the demos and the whole world that comes up with it.

The *Pilot *demo, which contains music and kaleidoscope-like images, uses, among other things, the Godot game program, the 3D modeling program Blender, and the Waveform, an audio system for audio.

– It is our prioritization that everything we produce would be almost 100 % open source. At the same time, we have announced the *Pilot *Demo source and frameworks, or software frames, says Otto Varteva.

Open starting code programs are available to everyone and anyone can customize them according to their own needs.

A little bit of a bit of music

Making a demo hasn’t been just about dancing with roses. The documentary shows how the trio is frustrating with the codes and states that the project’s countdown is still \”search\”.

There were also challenges on the music side, which was originally responsible for Varteva, but later moved to the plums.

-My goal was to make music more easily than pop style. The end result was also influenced by the fact that in my spare time I listened to bands like Ama Amarth, AC/DC and Black Sabbath, Max Luumi lists.

In addition to creative action and learning, the social dimension is an integral part of making demos. Electronic communication lanes have not beaten the traditional face -to -face encounter.

– This has had an impact on the fact that it is now possible to communicate and work better in the team. At the same time, this has grown up as a human being, Luumi continues.

Demoskeen is mapped and recorded

This year’s * Hands Deep -Travel Demoskeenen * documentary is part of a joint project of the Museum of Postal Museum and Tampere Historical Museums. The project has included Demoskee’s related physical material, such as swapp letters, and increases the awareness of the subculture.

Director Anne-Mari Musturi began to make a document in May last year and completed her work in December.

– For me, this was my dream dune. Even before the actual project, I was thinking about doing something like this about Demosken.

Hands Deep Director Anne -Mari Musturi.
Hands Deep Director Anne -Mari Musturi.

According to the name of the documentary, Demoskene can take a person with it in a very holistic way. According to Musturi, the red thread of the demos is the intertwining of art and technology.

– Making demos requires a certain personality and being interested in the topic and can hardly learn new things.

From Demosken to Big Game Companies

* The Hands Deep* document also deals with Demosken’s history and hears from the industry what it was like to have the beginning of the phenomenon. In the 1990s, fathers interested in information technology bought computers for their teenage sons and a new subculture was born.

– There has clearly been a great need for such a fairway for artistic self -expression and presenting one’s own skills. There’s something great about it, Anne-Mari Musturi ponders.

Demoskene’s experimental nature and stretching of the boundaries of digital culture have, at least indirectly, been important to the whole Finnish society.

– Demosken has had an impact on the game industry and the fields where programming has played a big role, Musturi says.

Otto Varteva, Max Luumi and Kalle Rosenchöld.
For Otto Varteva, Kalle Rosenschöld and Max Luum, Demoil has also meant friendship and working together for Otto Varteva, Kalle Rosenschöld and Max Luum.

Demoskene is still an open forum and can be made with free equipment.

– Anyone can make a demo, Kalle Rosenschöld sums up.